Practice that keeps score.
A rig that keeps up.

GuitarVee opens on your Scorecard — tonight's streak, a twelve-week heatmap, the weekly goal ring, the next setlist — and underneath it, a whole rig: twelve modeled amps, a hundred pedals, a band that keeps time, and a hundred songs ready to play. Built for students and the people who teach them.

Free on this website. Also on Steam and other platforms. · Windows 10/11 64-bit · portable ZIP, no installer · works offline · keyboard, mouse, touch, or controller
The GuitarVee Scorecard home — song search over 101 songs, a 13-day streak tile, a 12-week practice heatmap reading 57 days practiced, a weekly goal ring at 35% (52 of 150 minutes, 31 minutes ahead of pace), the Friday Porch Set setlist, a Standard tuning tile, the Level 7 Barre Apprentice XP bar, the looper with 0 of 8 slots, the drum machine, the Brit Chime 15 amp tile, and a row of quick-launch chips ending in Settings, README and Credits
Home is a Scorecard — the streak, the heatmap, the goal ring, the setlist, and every tool one keypress away
12
modeled amps + Custom
100
built-in pedals
150
amp presets and rigs
9 + 7
cabinets + speaker voicings
100
songs included
18
drum patterns
12
bass styles
25
achievements
Get it

The 0.1.0 alpha is out — build b062.

Windows 10 or 11, 64-bit — a portable ZIP of about 3.4 MB, no installer, nothing written outside the folder except your own data. Build b062 shipped on 22 September 2026; every earlier published build, back to the first public build b036, stays on the download page, version-locked. It is an experimental test build and it is not code-signed yet, so Windows will warn you the first time you run it; the download page spells out exactly what it will say and why. The Steam Machine version is experimental and still being worked on; Windows is the full GuitarVee experience.

Who it's for

Built for students and instructors learning guitar.

A practice room, a performer, a rig, and a band — in one app that runs offline. Bass, drums, vocals, and keyboard are next.

The Scorecard

Your practice, kept honest — and kind of addictive.

Every minute you play is logged the moment you play it — and the difference between time open and time actually playing is tracked too, so the numbers mean something. Streaks build, the heatmap deepens, the weekly ring closes, and sections you finish bank XP toward levels with names worth earning.

Scorecard tiles up close — a 13-day streak, a 12-week heatmap reading 57 days practiced with a best week of 224 minutes, a weekly goal ring at 100% and 31 minutes ahead of pace, and the Friday Porch Set setlist card, each tile with its small fold-away cross
The tiles keep score: streak, twelve weeks of heat, the goal ring, and the next set
  • A streak that survives real life — any honest practice keeps the flame lit
  • Twelve weeks of heat — light days, heavy days, and the Saturdays you went long
  • A weekly goal ring that knows the pace — "on pace, 50 min ahead" beats a guilt trip
  • Levels with titles — bank XP from finished sections and climb from Fresh Strings toward Barre Apprentice and beyond
  • Everything is live — the tuner, amp, looper, and drum tiles on the home screen are the real controls, not shortcuts
  • Fold away what you don't use — every panel has a small ×; the grid re-packs around the gap and a chip brings the panels back
The Scorecard's lower strip — Standard tuning tuner tile, Level 7 Barre Apprentice with 1,240 of 2,000 XP, and the looper with its record button and eight slot dots

A home you can fold

  • Press the × on any panel and it is gone — not greyed out, not an empty rectangle; the grid re-packs so the screen holds only what you use
  • Nothing becomes unreachable — anything a folded tile was the only route to comes back as a quick-launch chip
  • "Show hidden panels (3)" at the end of the strip brings everything back, and what you fold is remembered for next time
The same Scorecard home with the tuner, level and looper tiles folded away — the drum machine and amp tiles have moved up, and the quick-launch strip ends in a dashed 'Show hidden panels (3)' chip
Three panels folded: the grid re-packs and a "Show hidden panels (3)" chip waits at the end of the strip

Perform

Play the song. Tick the section. Bank the XP.

The performer keeps the chrome out of the way — chord chips ride the syllables they belong to, the sheet scrolls at your speed, and the Section Map sits on the right like a checklist. Finish a verse, tick it, and the XP lands in your session. A notes card remembers what tonight-you wants tomorrow-you to fix.

The performer at the count-in in Flow view — House of the Rising Sun, section chips for Verse 1 through Outro, a count-in card reading 1 at 80 BPM, lyrics with chord chips above each phrase below it, a Section Map checklist on the right with +15 XP waiting on every section, the transport dock with Loop A, Loop B, speed and Save, and a per-song notes card
The count-in: one bar of clicks, then the sheet scrolls — five boxes on the Section Map waiting to be ticked, and a notes card for next time
The performer's header strip — song title with its section chips below, tempo, the Session XP counter, the 13-day streak, and tonight's XP
  • Section Map — every verse, chorus, and outro is a box to tick; each tick banks XP into the session
  • Per-song notes — "watch the A7 pivot" stays with the song, not in your head
  • Chord chips you can tap — every chip opens its diagram; any tuning, any capo, a solver finds playable shapes
  • Songs set up your guitar — a chart saved for Drop D, capo 2 switches the header when it opens, with a quiet notice and a Keep mine button if you would rather not
  • Count-in, section looping, live speed — drill the hard eight bars, then play the song through
  • Flow or Classic view — proportional lyrics with chips above the words, or chords-over-monospace, one keypress apart
  • Karaoke and Perform All — one line at a time on a big screen, or a whole setlist back to back
  • Backing tracks at house level — a song with an audio file gets section markers, section looping, and a Track level that sits the recording beside the band instead of over it
Perform with Aura Lee open — the header tuning now reads Drop D and Capo 2, and a bar under the title says 'Switched to Drop D, capo 2 for this song — set your guitar' with a Keep mine button
A song saved with its own tuning and capo sets the header for you — "Switched to Drop D, capo 2 for this song — set your guitar", with Keep mine to put your own setup back
The Audio Player for Porch Light, a practice track — transport buttons, a progress bar coloured by section, a TRACK level row at 100%, and a Sections list of Intro, Verse and Chorus with their times
The Audio Player: coloured section markers, Enter to loop a section, and the Track level row — 100% is the house level the drums and bass play at

The amp room

The amp comes first. The signal path reads left to right.

The amp screen opens on the amp: pick a model and its faceplate, cab, speaker and mic sit right under Start Amp and Test Riff. Below it, the signal path — Guitar in, a FRONT lane, the amp, a LOOP lane, Out — then the settings for whichever pedal is selected, and the effects shelf at the bottom. Twelve models, modeled on the classic circuits — tone stacks, tube stages, sag and speaker voicings — each wearing its own faceplate with knobs that turn.

The amp screen top to bottom — Start Amp and Test Riff with the IN and OUT meters and CLIP lamp, the Brit Chime 15 faceplate with Cab set to 4x12 Stack, Speaker to Modern 60 and a Mic slider, the signal path with a Guitar in box (device picker, Input 1 channel picker, level) and an Out box (output picker, Hear the amp through the audio interface), the FRONT lane holding Opto Comp and Overdrive, the AMP block, the LOOP lane holding Tape Echo and Room Reverb, and the effect settings for Opto Comp
Amp first: model, faceplate, cab / speaker / mic — then the signal path, then the settings for the selected pedal
  • Guitar in and Out, spelled out — pick the input device and its channel (Input 1, or Inputs 1+2 as a stereo pair), pick the output, and choose whether to hear the amp through the audio interface
  • An honest delay readout — while the amp runs, the Out box reports what the system currently measures: "Delay: About 51 ms"
  • FRONT and LOOP as two lanes — drives and compressors before the amp, delays and reverbs in the effects loop where their trails stay clean; every pedal has a button to the other lane
  • Effect settings in one place — the selected pedal's power switch, its knobs, Earlier / Later, Move to the loop, Remove
  • Honest metering — an input sweet spot, a latching CLIP lamp, and a SAG meter that breathes with the power section
  • No interface? No problem — "No input (riff only)" and the Test Riff run the whole chain, meters and all
Amp Models — twelve faceplates side by side: Blackpanel Spring, Tweed Eight, Brit 800, Triple Silicon, Citrus Thunder, Hot 51, Brit Chime 15, Chorus Clean, D-Style, Catalog '64, Five & Dime, and Practice Box, each with its own grille cloth and knob set
The twelve — every faceplate rendered live by the app, knobs and all
The signal path while the amp runs on the Test Riff — Guitar in reads 'Riff only — started by Test Riff' with an Input 1 channel picker, the Out box shows the output picker, the 'Hear the amp through the audio interface' switch and the Delay readout, with the FRONT and LOOP lanes below
Running: Guitar in, Out with the interface switch, and "Delay: About 51 ms" — measured, not promised
Settings — the Controller section with Gamepad Input set to Auto, and the Amp section with an Amp voicing switch reading Current | Previous, Current selected
Settings → Amp: the voicing switch — Current, or the Previous voicing the high-gain amps had before the rework; a pick applies at once
Blackpanel SpringTweed EightBrit 800Triple SiliconCitrus ThunderHot 51Brit Chime 15Chorus CleanD-StyleCatalog '64Five & DimePractice Box+ the original Custom head

The pedal wall

One hundred pedals. Two lanes. Find yours in two keystrokes.

Every pedal on the board sits in the FRONT lane (before the amp) or the LOOP lane (the amp's effects loop) — up to ten at once, in any order, each with a button that moves it across. The shelf underneath holds all hundred, grouped by family. Type into the live search or tap a tag chip — high-gain, vintage, ambient, lo-fi, bass-friendly — and the shelf narrows as you type. Every drive is loudness-neutral, so gain knobs add dirt, never volume.

The signal path — Guitar in and Out boxes above, then the FRONT lane holding Opto Comp and Overdrive with Loop buttons, an arrow into the AMP block reading Brit Chime 15, an arrow into the dashed LOOP lane holding Tape Echo and Room Reverb with Front buttons, 4 of 10 pedals used, and the effect settings for Opto Comp underneath
Two lanes: Opto Comp and Overdrive in FRONT, Tape Echo and Room Reverb in the LOOP — each pedal one button from the other lane
Effect settings for Tape Echo, labelled LOOP · 1 of 2 — a power button, the buttons Later, Move to the front and Remove, and sliders for Time 0.32 s, Feedback 0.4, Wobble 0.4 and Mix 0.35, with the effects shelf below
Effect settings for the selected pedal — Tape Echo, LOOP 1 of 2: power, Later, Move to the front, Remove, and its Time / Feedback / Wobble / Mix knobs
The effects shelf — a search box, seventeen tag chips from high-gain to bass-friendly, and the pedals in rows by family: Dynamics, Drive, Tone, Modulation and Time, with Opto Comp, Overdrive, Tape Echo and Room Reverb marked as already on the board
The shelf: a hundred pedals by family, the search box, and seventeen tag chips — press + to put one on the board
Drive ×20 — boosts to buzzsaw, five fuzz flavors (germanium, octave, gated, dying-battery), tape saturation, gated modern chug Time ×23 — slapback to ping-pong, multi-tap and ducking delays; room, plate, drip tank, surf machine, cave shimmer Modulation ×21 — phasers, three flangers, lamp vibe, wide chorus, micro detune, five tremolos, rotary, doubler Weird ×18 — ring mods, bit crusher, vinyl, talk tube, vowel drone, tape stop, dive bomb, and Animoo, the pedal that makes your guitar sing vowels Tone ×12 — five wahs, 5- and 10-band EQs, dynamic EQ, acoustic body, pickup morph, harmonic exciter Dynamics ×6 — a gate that truly mutes, two compressors, downward expander, transient shaper, auto swell
The band

And there's a band inside.

Set the chords and GuitarVee writes a bass line a real player would play — twelve styles from shuffle and walking to reggae one-drop and a metal gallop. Up top, pick Drums or Drums + Bass and press Play: a groove with nothing to set up, and a button beside it that opens the Drum Machine or the Progression Builder. Every drum and bass loop in the app is one sequence on one clock, at one tempo: press Play in the Progression Builder while the groove runs and your chords come in on the next bar, with one bass line following them, like a band taking a new tune on the one.

  • 18 drum patterns — rock to bossa to 6/8, with your own samples on any channel
  • Drums or Drums + Bass, one press — they start together on the first beat and keep playing on every page; Stop anywhere stops the band
  • A Bass page of its own — key, Major / Minor, In key or Chromatic, preset progressions, twelve styles, New take, the band's one tempo, and a channel strip: Level, Low, Mid, High, Pan
  • A multitrack looper — eight slots plus the band's bass as its own lane, guitar over the top (or + App to take the drums with you), export the mix to WAV
  • One sequence — drums, bass, the Progression Builder's chords and the looper all agree on where the bar is; nothing ever plays twice
  • Record from anywhere — the looper's record button lives on the home screen too
Thirty seconds of the built-in band — drums and a bass line locked to one clock. Every sound is made by the app.
The drum machine mid-playback — eighteen pattern chips from Basic Rock to Tom Fill, 112 BPM with -10 / -1 / +1 / +10 steppers, Level and Pan, a four-row step grid for kick, snare, hihat and tom, and custom sample upload rows for each channel
Basic Rock at 112 — steps you can poke, patterns you can save, samples you can replace
The Bass page — Stop button with the chords G, D, Em, C playing, a Chords panel with Key G, Major, an In key | Chromatic switch and preset progressions from Pop to Andalusian, a Style row of twelve styles with Rock 8ths selected and a New take button, a Tempo row at 112 BPM, and a Tone row with Level, Low, Mid, High and Pan sliders
The Bass page: chords, style, New take, the band's one tempo, and the channel strip that shapes the bass everywhere it plays
The Scorecard home with the header loop set to Drums + Bass and its Stop button lit, a notice reading 'Drums and bass playing at 112 BPM', and the Drum Machine tile reading Basic Rock, playing
Drums + Bass from the header: pick it, press Play, and a groove is going — "Drums and bass playing at 112 BPM"
Learn

Tools that teach while you play.

Practice starts with the guitar in your hands: random tabs to read and play, technique drills with playable tab, Strum School's play-along — this chord, then that chord, in time with the drums — and Note Hunt, which listens to your real guitar and coaches you in frets. Then quick theory games where every answer explains itself, right or wrong.

Strum School Learn mode — Ballad Sway, a Pop ballad tier 1 pattern, in step 3 Play along: an eight-slot count grid, a big G chord marked NOW with NEXT: D, the tempo climbing from 49 toward 70 BPM over a Pop Ballad beat, I–V–vi–IV in G, and the In key | Chromatic control
Strum School, Learn — listen, slow it down, then play along: the big chord says what to play now and what's next, while the drums keep time and the tempo climbs.
Strum School quiz — a strummed bar over a Hip Hop beat at 75 BPM, G to C, the question 'which counts get UP-strums?', a Play again button, and four answer cards naming the counts
Strum School, the quiz — hear a bar strummed over a real drum groove and name the counts that get up-strums. Wrong answers show the pattern, its counts, and a grid you can replay.
  • Guitar practice first — random tabs on repeat and technique exercises with playable tab lead the practice menu, ahead of the games you answer on screen
  • Strum School teaches the strum itself — patterns in tiers, each one a real progression over a real groove; watch the chord cue, change on the beat, let the tempo climb
  • Note Hunt — it names a note, you find it on the actual guitar in your hands
  • Seven quick theory games — ear training, chord quality, scale detective, progression ear, circle of fifths, fretboard notes, strum school; 2–3 minute rounds, and wrong answers come with the why
  • Scale and chord charts, a chord builder — any root, any tuning, any capo; every diagram recomputes
  • Chords outside the key — an In key | Chromatic switch on the Progression Builder, the Bass page and the Scale Chart; borrowed chords come labelled (Bb as bVII, borrowed from C minor), and flat keys are spelled properly: Eb Ab Bb, never D# G# A#
  • Lesson plans — 10, 30, or 60 minutes, assembled in your key, one tap into the right tool
Ear Training answer screen — 'Which interval is this? (ascending)' answered Minor 3rd and marked Correct: 3 semitones, the sad third, the note that makes a chord minor — with a fretboard showing the D root and F on the same string and a Play the lick button
Ear Training — every answer teaches: the interval in semitones and frets, what it does to a chord, and both notes on the neck, played
The Chord Progression Builder in C with Chromatic selected under 'Chords outside the key' — the key chords C, Dm, Em, F, G, Am, Bdim, an Outside the key row of red-bordered chips starting with Bb bVII borrowed from C minor, Fm, Ab and Eb, secondary dominants D7 and E7, chromatic presets, the bass strip, and a beat map reading C, G, Am, F, Bb
Chromatic scope on: the Outside-the-key row, red borders on borrowed chords, and Bb added to the progression as bVII (borrowed from C minor)
Scale Chart with Root Eb and Major (Ionian) — the notes spelled Eb F G Ab Bb C D, an In key | Chromatic control, and a fifteen-fret fretboard with every note named and the Eb roots marked
Eb major on the Scale Chart, spelled the way a flat key is spelled — Eb, Ab, Bb — with the roots marked across fifteen frets

Simple Mode

Simple is where you start. Full is one toggle away.

GuitarVee opens in Simple: an uncluttered, defaults-only interface — six big home buttons, a Continue card, bigger type, and the advanced controls tucked away. It's built for students, beginners, and classrooms — a teacher can hand it to a room and know nobody will get lost in the pedal wall. Every screen has the SimpleFull switch in the top bar (or press F9, or use the Interface row at the top of Settings); flip it and everything is there. Whichever you pick sticks, and nothing you set in one mode is lost in the other.

Simple mode home — a Continue card for Amazing Grace and six big buttons: Songs, Practice, Tuner, Amp, Metronome, Settings

Simple home

A Continue card and six big buttons. Nothing else to read.
Simple mode performer — bigger chord chips and lyrics for House of the Rising Sun in the Flow view, section chips, and a trimmed transport dock with restart, play, chords, and a speed slider

Simple performer

Bigger chips, bigger words; the dock keeps play, speed, and chords, and drops the rest.
Simple mode amp — the amp first: Start Amp, Test Riff, the IN meter, the preset and model pickers and the Brit Chime 15 faceplate, then the input picker, the signal path and the effect settings, with the shelf hidden

Simple amp

The amp first: pick a model, press Start Amp or Test Riff, play. The signal path and effect settings stay; the shelf waits until you want it.
Simple mode Bass page — Play Bass with the chords C, G, Am, F and a Bb bVII chip borrowed from C minor, a Chords panel with key, Major and the In key | Chromatic switch, twelve styles with Rock 8ths selected and New take, and a Tempo row at 100 BPM

Simple bass

Chords, style, New take, tempo and Level — everything that makes the bass an instrument; only the EQ / pan strip and the link into the Progression Builder are tucked away.

One switch, and the app a class can actually use on day one. Who it's for →

The full tour

Every feature, one screenshot each.

Everything in the 0.1.0 alpha (build b062), organized by what you're trying to do. Click any shot to open it full size in a new tab. These are straight captures of the app — nothing mocked up.

Practice

the Scorecard and what feeds it

Show up, plug in, and the week fills in. Everything here is about making the minutes count and letting you see that they did.

The Scorecard home screen in the Nocturne theme — streak, heatmap, goal ring, setlist, tuner, level, looper, drum machine and amp tiles, and the quick-launch strip

The Scorecard

Streak, twelve-week heatmap, weekly goal ring, tonight's setlist, live tuner / level / looper / drums / amp tiles, and a row of quick-launch chips.
The Scorecard home with three panels folded away — the grid re-packed, and a dashed 'Show hidden panels (3)' chip at the end of the quick-launch strip

Fold what you don't use

Press the × on any panel and the grid re-packs around it. "Show hidden panels (3)" brings them back; what you fold is remembered.
Practice Stats — today 19 minutes active of 20 total, last 7 days 3h 16m, a 13-day streak with 57 days all-time, 25h 29m active all-time, a 26-week heatmap, 14-day bars, and the achievements grid underneath

Practice Stats

Total time vs. active time (only counted while you're actually doing something), 26 weeks of heat, the last 14 days as bars, achievements underneath.
Achievements grid — 14 of the 24 shown unlocked with their dates (25 total; one is Steam-only), from Karaoke Night and In Tune to Certified Rockstar

Achievements

Twenty-five, from Opening Night to Certified Rockstar (one of them is Steam-only). Each one says exactly what unlocks it, and when you did.
Metronome running at 120 BPM in 4/4 with beat dots, twelve time signature chips from 2/4 to 12/8, -10 / -1 / +1 / +10 buttons, Stop, and Tap Tempo

Metronome

Twelve time signatures from 2/4 to 12/8, tap tempo, ±1 and ±10 nudges, big beat dots you can read from across the room.
Reference Tuner in Chromatic mode — the mic hearing A2, In tune, on a -50 to +50 cents needle, with the per-string reference rows E4, B3, G3 and D3 and their frequencies below

Reference Tuner

Reference tones per string in Single, Sustain, or Repeat — or Chromatic mode, which listens and names the note with cents flat or sharp. Any tuning, any capo.

Perform

the sheet, the set, the room

The performer gets out of the way. Two views for the same song, a karaoke mode for the big screen, setlists that run themselves, and songs that set up your guitar.

Performer in Flow view at the count-in — section chips, a count-in card reading 1 at 80 BPM, chord chips over the lyrics, the Section Map, the transport dock and a notes card

Flow view + Section Map

Chord chips ride the words they belong to. The Section Map on the right ticks verses for XP; the notes card at the bottom remembers what to fix.
Performer in Classic view — House of the Rising Sun as chords over monospace lyrics, Am C D F, with section chips above

Classic view

Chords over monospace lyrics, the way chord sheets have always looked. One keypress (V) from Flow.
Perform with Aura Lee open — the header now reads Drop D and Capo 2, and a bar under the title says 'Switched to Drop D, capo 2 for this song — set your guitar' with a Keep mine button

Songs set up your guitar

A chart saved for Drop D, capo 2 switches the header when it opens — "set your guitar" — and Keep mine puts your own setup back while the song stays open.
Performer running the Friday Porch Set on Amazing Grace, with a 'Next: House of the Rising Sun (2 of 7)' queue toast and an N Next song key hint in the footer

Perform All

Run a setlist straight through. "Next: House of the Rising Sun (2 of 7)" waits in the corner; N jumps ahead, and each song applies its own tuning and capo as it comes up.
Karaoke mode for Porch Light — verse lyrics with chords G, D, Em, C over them, a CHORDS column of tab diagrams on the right, a PACE control at 3, and a TRACK level row at 100%

Karaoke

One line at a time, big, with the song's chord diagrams down the right. Space to advance, or let it auto-advance at a pace you save; the Track level row sits the recording beside the band.
The top bar in Full mode — the Simple | Full switch, the master volume, the record button pair, the loop control set to Drums + Bass with its Stop button lit and a page button beside it, the Amp button with its preset picker, Tuning: Standard, and Capo: none

The top bar

Simple | Full, master volume, record, the Drums / Drums + Bass loop with Play and a page button, the Amp button and its preset picker, tuning and capo — on every screen. Simple mode keeps the switch, volume, loop, Amp button, tuning and capo. Whatever you press here keeps running while you navigate.

Rig

amps, signal path, pedals, cabs

Modeled on the classic circuits — tone stacks, tube stages, sag, and speaker voicings. The amp comes first on the screen; the signal path reads Guitar in, FRONT, amp, LOOP, Out. Plug into an interface, or run the Test Riff through the same chain.

The amp screen top to bottom — Start Amp, Test Riff and meters, the Brit Chime 15 faceplate with cab, speaker and mic controls, the signal path with input and output pickers and the FRONT / LOOP lanes, and the effect settings

The amp screen

Amp first: model, faceplate, cab / speaker / mic. Then the signal path with the input and output pickers, then the settings for the selected pedal, then the shelf.
The Brit Chime 15 faceplate running on the Test Riff — IN at -26 dB, OUT and SAG meters moving, the CLIP lamp unlit, Cab 4x12 Stack, Speaker Modern 60, and the signal path below

On the bench

The Brit Chime 15 on the Test Riff: knobs that turn, the IN / OUT / SAG meters live, the CLIP lamp waiting — and the signal path with its four pedals right below.
Amp Models gallery — the twelve faceplates from Blackpanel Spring to Practice Box, each with its own grille cloth and knob set

Amp Models

Twelve heads plus the original Custom rig. Pick one and the faceplate, tone stack, and speaker voicing follow.
The amp head strip on the Brit Chime 15 with Cab set to 4x12 Stack, Speaker to Brit 25, a Mic slider, and the Cab checkbox, under the diamond-grille faceplate

Cab, speaker, mic

Nine cabinets, seven speaker voicings, and a mic you can back off the grille — right under the head. Here a 4×12 Stack with the Brit 25 voicing.
The Guitar in box with the input device picker and an 'Inputs 1+2 (stereo)' channel picker beside it, and the Out box with the output device picker and the 'Hear the amp through the audio interface' switch

Guitar in, Out

Pick the input device and its channel — Input 1, or Inputs 1+2 as a stereo pair — pick the output, and choose whether the amp comes back through the audio interface.
The signal path while the amp runs — the Out box shows the Delay readout under the audio-interface switch, with the FRONT and LOOP lanes below

The delay readout

While the amp runs, the Out box says what the system currently measures — "Delay: About 51 ms" — so you know what you are playing against.
The signal path — the FRONT lane holding Opto Comp and Overdrive with Loop buttons, the AMP block reading Brit Chime 15, and the dashed LOOP lane holding Tape Echo and Room Reverb with Front buttons, 4 of 10 pedals

FRONT and LOOP

Two lanes, read left to right: drives before the amp, delays and reverbs in the loop where their trails stay clean. Every pedal has a button to the other lane; up to ten at once.
Effect settings for Tape Echo, LOOP 1 of 2 — power button, Later, Move to the front, Remove, and sliders for Time, Feedback, Wobble and Mix

Effect settings

Select a pedal in the signal path and its settings appear in one place: power, its knobs, Earlier / Later, Move to the front or the loop, Remove.
The effects shelf — search box, seventeen tag chips, and the pedal rows by family from Dynamics into Time, with the pedals already on the board marked

The effects shelf

A hundred pedals in Dynamics, Drive, Tone, Modulation, Time, and Weird — plus your own plugin pedals on the last row. Press + and it lands on the board.
The effects shelf filtered by the search 'verb' and the ambient tag chip, showing only the reverbs

Search and tags

Type "verb", tap ambient, and the shelf narrows to the reverbs. Seventeen tags from high-gain to bass-friendly, and Esc clears the lot.

Band

drums, bass, looper — one clock

One sequence, one tempo: whatever joins comes in on the next bar, and Stop anywhere stops the band. The looper records all of it.

Drum Machine playing Basic Rock at 112 BPM — eighteen pattern chips, tempo steppers, Level and Pan, a step grid for kick, snare, hihat and tom, and custom sample rows

Drum Machine

Eighteen patterns from Basic Rock to Tom Fill, a step grid you can poke, save your own, and load your own samples on any channel.
The Scorecard home with the header loop set to Drums + Bass and playing, and a notice reading 'Drums and bass playing at 112 BPM'

Drums + Bass

Pick Drums + Bass up top and press Play: drums and a bass line start together and keep playing on every page. Stop anywhere stops the band.
The Bass page — the chords G, D, Em, C playing, a Chords panel with key, Major / Minor, In key | Chromatic and preset progressions, twelve styles with New take, a Tempo row at 112 BPM, and Level, Low, Mid, High and Pan sliders

The Bass page

Key, Major / Minor, In key or Chromatic, preset progressions, twelve styles, New take for a fresh line, the band's one tempo, and the channel strip: Level, Low, Mid, High, Pan.
The looper panel open over the home screen, mid-recording — the + App mode selected, slot 1 live with the time counting, the bass lane B underneath, Play all, Stop all, Export mix and Add slot

Looper, recording

F8 from any screen and slot 1 is live. Guitar only, or + App to take the drums and bass with you; the bass lane you sent from the Progression Builder is already there.
The looper panel after a take — slot 1 with mute, solo, volume and pan, the bass lane (Rock 8ths, 5 chords, 12-second loop), Play all, Stop all, Export mix, Add slot, and a Loop plays right after recording switch

Looper

Eight slots with M / S, volume and pan, the bass lane alongside, Play all, Stop all, export the mix to WAV. It loops the moment you stop.

Learn

games that explain themselves, charts that recompute

Every answer — right or wrong — comes with the why. Strum School trains your ear for patterns and your hand to play them; the charts know which chords are in the key and which are borrowed.

Practice Games hub — Guitar Practice, pick up your guitar, comes first (Random Tab Generator, Technique Exercises, Strum School: Learn, Random Chord Progression, Interval Trainer, Note Hunt), then Theory Games, no guitar needed (Ear Training, Scale Detective, Chord Quality, Progression Ear and more)

Practice Games

Guitar Practice comes first, played on the guitar: random tabs on repeat with a countdown before each repeat, technique exercises with a key choice for the movable drills, Strum School Learn, chord progressions, the interval trainer, and Note Hunt, which listens. Then Theory Games, answered on screen: Ear Training, Scale Detective, Chord Quality, Progression Ear, Strum School, Circle of Fifths, Fretboard Notes.
Strum School quiz — a strummed bar over a Hip Hop beat at 75 BPM, G to C, the question 'which counts get UP-strums?' and four answer cards naming the counts

Strum School — quiz

Hear a bar strummed over a real drum groove (here Hip Hop at 75, G → C) and name the counts that get up-strums. Space replays it.
Strum School answer card — Not quite: Ballad Sway (Pop ballad), I–IV–V in G, quarter downs with a single up on the & of 4, an eight-slot grid that lights as it plays, and buttons to Learn this pattern or Replay with the grid

Strum School — the answer

Wrong answers explain themselves: the pattern's name, its counts, the progression it lives in, and a grid that lights up as it plays. "Learn this pattern" is one click away.
Strum School Learn mode, Ballad Sway, step 3 Play along — a big G chord marked NOW, NEXT: D, the tempo climbing from 49 toward 70 over a Pop Ballad beat, and the In key | Chromatic control

Strum School — Learn

Listen, slow it down, then play along. The big chord says what to play now and what's next, the drums keep time, and the tempo climbs toward the target. Patterns come in tiers.
Ear Training answer — Minor 3rd, Correct: 3 semitones, the sad third, with a fretboard showing the D root and F on the same string and a Play the lick button

Ear Training

Name the interval. Every answer comes with the why — semitones, frets, what it does to a chord — and both notes placed on a fretboard you can hear played.
Note Hunt listening — Find every E, string 6 (low E) highlighted, the prompt 'Find E on string 6 (low E) — play it', the coaching line '5 frets high — move down 5', and Skip string / New note buttons

Note Hunt

It names a note; you find it on each string of the guitar in your hands. It listens through the mic or your interface, coaches you fret by fret, and moves on when you land it.
Chord Progression Builder — Key C, Major, the 'Chords outside the key: In key | Chromatic' switch, BPM, Beats/chord, Time 4/4, presets from Pop to Andalusian, a Bass strip set to Rock 8ths with Level, Low, Mid, High and Pan, the chord cards and the beat map

Progression Builder

Pick a key and a preset (or build your own), set beats per chord and the time signature, and a bass player in twelve styles follows along. Send it to the looper or export MIDI.
The Progression Builder in C with Chromatic scope on — an Outside the key row of red-bordered chips (Bb bVII borrowed from C minor, Fm, Ab, Eb, D7, E7 and more), chromatic presets, and Bb added to the beat map

Chords outside the key

Switch to Chromatic and the borrowed chords appear, labelled — Bb as bVII, borrowed from C minor — with red borders so you can see what is outside the key at a glance.
Scale Chart — C Minor Pentatonic across fifteen frets with the roots in red, the pattern WH W W WH W, the In key | Chromatic control, and chips for fourteen scales plus Add Custom Scale

Scale Chart

Any root, fourteen scales plus your own, laid across fifteen frets with the roots marked and the interval pattern spelled out.
Scale Chart with Root Eb and Major (Ionian) — the notes spelled Eb F G Ab Bb C D and every fretboard note named the same way

Spelled properly

Eb major reads Eb, Ab, Bb — never D#, G#, A#. Flat keys are spelled as flat keys on every chart and chord chip.
Chord Chart — a grid of chord diagrams for C, Cm, C7, Cmaj7, Cm7, Cdim, Caug, Csus2, Csus4 and C5, then C# and D qualities, with a Vertical / Horizontal toggle

Chord Chart

Every quality for every root. Change the tuning or capo in the header and every diagram recomputes — the solver finds playable shapes.
Chord Builder — a horizontal fretboard to place fingers on, its own tuning and capo pickers, a Vertical / Horizontal layout toggle, Strum / Arpeggio / Stop buttons, Save Chord, and the chord library list

Chord Builder

Click frets to place fingers, hear it strummed or arpeggiated, and save your own voicings into the library the rest of the app uses.
Lesson Plans — 30 minutes in the key of G, six timed segments such as a string-skipping warm-up and a jazz turnaround in G, each with Start timer, an Open button into the right tool, and Mark done

Lesson Plans

Pick 10, 30, or 60 minutes and a key. Each timed segment deep-links into the right tool, already set up — the warm-up to the metronome, the turnaround to Progressions in G.

Library & Sharing

songs, setlists, tabs, tracks, packs

A hundred public-domain songs to start with, editors for your own, a player for your own practice tracks, and packs you can hand to a student or a whole class.

Songs — 101 songs sorted by Title, with Artist and Difficulty sort buttons and a search box, each row with the artist, an Easy / Normal / Hard badge, and BPM

Songs

100 public-domain songs included (plus whatever you add — here a practice track), sortable by title, artist, or difficulty, with the tempo on every row.
Setlists — the Friday Porch Set with 7 songs, and a Create New Setlist button

Setlists

Order the set, see the tempos, Perform All, or export the whole thing to PDF for the music stand. Each song brings its own tuning and capo as it comes up.
The Audio Player for Porch Light — transport, a progress bar coloured by section, a TRACK level row at 100%, and a Sections list with Intro, Verse and Chorus times

Audio Player

Give a song an audio file and it gets section markers you can loop, and a Track level — 100% is the house level, the same as the drums and bass, so a track sits beside the band.
Edit Song form — Title, Artist, BPM, Scroll Speed, Time Signature, Difficulty, Tuning, Capo, then the lyrics with chords

Song Editor

Title, artist, BPM, scroll speed, time signature, difficulty, tuning, capo — then the lyrics with chords. Tab moves between fields; Ctrl+S saves.
Tablature Editor — a six-string grid with its own tuning and capo pickers, Add Bar Line, Copy Tab, Play Tab, Play Column and Stop buttons, and a plain-text preview

Tab Editor

Arrow keys move, type fret numbers, add bar lines, hear the tab (or one column) played back, and copy it out as plain text.
Import / Export — Export a Pack with a checklist of songs to include, 0 of 101 selected, a Select all button and a filter box

Import / Export

Build a pack — a ZIP of the items you choose — and share it or re-import it anywhere. A teacher's setlist and chord library can reach the whole class in one file.

Comfort

themes, controller, settings, Simple mode

It should feel good to leave open. Themes for any room, controls for any input, and a Simple mode when the room is a classroom.

Settings theme picker — Core, Grays & Neutrals, Colors & Moods, Sports Colors, and Holidays groups, dozens of swatches, and a Holiday Themes toggle

Themes

Dozens of them — core, grays, colors and moods, sports colors, and holiday themes that switch on by the calendar. Auto (Day/Night) flips light and dark on a schedule.
The Scorecard home in the Light theme — the same streak, heatmap, goal ring, setlist and tiles on a light background

Light theme

The same Scorecard in daylight — for the bright practice room, the projector, or just a preference.
The top of Settings — the Interface row with the Simple | Full switch and its one-line explanation, then Text Size, then the Theme picker

Interface and text size

The Simple | Full switch lives at the top of Settings too, with Text Size right under it — bigger numbers make all text larger, handy on a TV or across a classroom.
The Scorecard home with the header controller badge lit next to the master volume button, showing the gamepad bridge is active

Controller

Plug in a gamepad and the badge lights: D-pad or stick to navigate, A to select, B back, Y for the chord panel, bumpers for the loop points. Auto by default; Always on or Off in Settings.
Settings — the Controller section with Gamepad Input set to Auto, and the Amp section with the Amp voicing switch reading Current | Previous

Amp voicing

Current, or the Previous voicing the high-gain amps had before the rework. A pick applies right away; if the amp is on, it restarts so you hear the change.
Credits — GuitarVee, Version 0.1.0, guitarvee.com, and a What's inside list: 101 songs, 151 chords with 206 curated voicings, 100 pedals, 13 amp models plus the Custom head, 9 cabinets with 7 speaker voicings, 7 quick theory games, 18 drum patterns, 20 tunings, 40 color themes

Credits

A plain product page: the name, the version, the website, and the "What's inside" counts — songs, chords and voicings, pedals, amps, cabinets, games, patterns, tunings, themes.
Simple mode home with a Continue card and six big buttons

Simple mode

GuitarVee starts here. One toggle in the top bar (or F9) brings the Full interface; one more brings this back. See the Simple screens ↑

Keyboard, mouse, touch, or controller

Every screen shows its own key hints along the bottom — you can see them in every shot on this page. A gamepad is bridged to the same keys, so the whole app is reachable from a couch.

  • Under SteamOS on a Steam Machine or in Big Picture, the controller bridge turns itself on — the Steam Machine build is experimental, and Windows is the full experience
  • Text size and Simple mode scale the type for TVs and small screens
  • Everything works offline — the amp room, the games, the lesson plans
Downloads

Every version, kept here.

Every release stays on the download page — grab the newest, or stay on the one your class started the term on. Nothing here will update you off a version you like. Copies from Steam and other platforms update through their own stores; version-locking is a website thing.

VersionDateSizeSHA-256
0.1.0 alphabuild b062 · Windows 64-bit · current 22 September 2026 3,645,915 bytes
about 3.5 MB
db05fd0d040f10aa1f6fc80c863f0dc30c88dbe9395647a43cd38a5762bda8bc Download
0.1.0 alphabuild b061 · Windows 64-bit · previous build 22 September 2026 3,645,483 bytes
about 3.5 MB
f1a06b1c33fe0631e21f6458e24c5d2ad8d63fe52c3e458b53f74f0ef5b97095 Download
0.1.0 alphabuild b060 · Windows 64-bit · earlier build 22 September 2026 3,645,406 bytes
about 3.5 MB
1ea155fa7750861e6ae6b605b07ddac8bef6733223c1e9eb5c38ff60152748fa Download
0.1.0 alphabuild b059 · Windows 64-bit · earlier build 18 September 2026 3,626,282 bytes
about 3.5 MB
60da7ad208bb09605e113717fe43b92f19b6538c4348529f7b1f3cc7271e93d3 Download
0.1.0 alphabuild b058 · Windows 64-bit · earlier build 18 September 2026 3,625,839 bytes
about 3.5 MB
9c82d98b2e135a2d30170a5633fe373a1ada426a5c2020316e7727cead1b9148 Download
0.1.0 alphabuild b057 · Windows 64-bit · earlier build 14 September 2026 3,603,523 bytes
about 3.4 MB
28e409760e106924bbacbfcf7b0452ec1dbcaba0c81c8fe2edf1a4c5f66b8b7b Download
0.1.0 alphabuild b056 · Windows 64-bit · earlier build 13 September 2026 3,603,478 bytes
about 3.4 MB
22ae39daf0adcc33667f62cd6d821778b4ec204d3298c7b65263895cd3408adc Download
0.1.0 alphabuild b055 · Windows 64-bit · earlier build 13 September 2026 3,603,417 bytes
about 3.4 MB
ef257c4db7a83398adba853a125770b8b1e2b5efcdaaab1c6b61425346eaf0d0 Download
0.1.0 alphabuild b053 · Windows 64-bit · earlier build 13 September 2026 3,590,520 bytes
about 3.4 MB
97a918d195e28fef68bfaebed5a52653eb3e09b3c12b3b37ae5f2c587ce7daeb Download
0.1.0 alphabuild b051 · Windows 64-bit · earlier build 12 September 2026 3,581,056 bytes
about 3.4 MB
e3ed198415b41bdbbd8590dae49669999aa00af2aacc73ecb7988baf72082840 Download
0.1.0 alphabuild b045 · Windows 64-bit · earlier build 11 September 2026 3,565,249 bytes
about 3.4 MB
9f1770af93c55422e0ff3154c9538490c3648c1ba465657633168c9326e306ed Download
0.1.0 alphabuild b036 · Windows 64-bit · first public build 9 September 2026 3,355,401 bytes
about 3.2 MB
8f1251762ae0edfda29e5da0f9ea6099d6ec198531e0cdacb754986b0999decf Download
Every build stays here — nothing gets taken down. Notes for each build are on the download page.

Alpha means alpha: it's playable end to end, and it will have rough edges. Release notes will say what changed and what's known-broken, in plain language. If something looks wrong, please report it.